scroll down further to test out my do it yourself photoshop code.(It's a white big box)
Press any key to start>
var img; var initials ='sb'; // your initials var choice = '1'; // starting choice, so it is not empty var screenbg = 250; // off white background var lastscreenshot=61; // last screenshot never taken function preload() { // preload() runs once, it may make you wait // img = loadImage('cat.jpg'); // cat.jpg needs to be next to this .js file // you can link to an image on your github account img = loadImage('rainbow.png'); img2 = loadImage('stickers.jpg'); img3 = loadImage('smiley.gif'); img5 = loadImage('puppies.png'); img6 = loadImage('lips.png'); img7 = loadImage('kachow.png'); img8 = loadImage('hearts.png'); } function setup() { createCanvas(1400, 1400); // canvas size background(screenbg); // use our background screen color } function draw() { if (keyIsPressed) { choice = key; // set choice to the key that was pressed clear_print(); // check to see if it is clear screen or save image } if (mouseIsPressed){ newkeyChoice(choice); // if the mouse is pressed call newkeyChoice } } function newkeyChoice(toolChoice) { //toolchoice is the key that was pressed // the key mapping if statements that you can change to do anything you want. // just make sure each key option has the a stroke or fill and then what type of // graphic function if (toolChoice == '1' ) { // first tool stroke(01); line(mouseX, mouseY, pmouseX, pmouseY); } else if (toolChoice == '2') { // second tool image(img2, mouseX, mouseY); } else if (toolChoice == '3') { // third tool image(img3, mouseX, mouseY); } else if (toolChoice == '4') { stroke('red'); line(10,10, mouseX, mouseY); } else if (key == '5') { // this tool calls a function image(img5, mouseX, mouseY); // make testbox do something! // line(mouseX, mouseY, pmouseX, pmouseY); } else if (toolChoice == '6') { image(img6, mouseX, mouseY); } else if (toolChoice == '7') { image(img7, mouseX, mouseY); } else if (toolChoice == '8') { image(img8, mouseX, mouseY); } else if (toolChoice == '9') { fill('magenta'); rect(mouseX, mouseY, 40, 40); } else if (toolChoice == '0') { stroke(0, 0); fill(random(255), random(255), random(255), random(255)); rect(mouseX, mouseY, 200, 150); } else if (toolChoice == 'g' || toolChoice == 'G') { // g places the image we pre-loaded image(img, mouseX, mouseY); } } function testbox(r, g, b) { // this is a test function that will show you how you can put your own functions into the sketch x = mouseX; y = mouseY; fill(r, g, b); rect(x-50, y-50, 100, 100); } function clear_print() { // this will do one of two things, x clears the screen by resetting the background // p calls the routine saveme, which saves a copy of the screen if (key == 'x' || key == 'X') { background(screenbg); // set the screen back to the background color } else if (key == 'p' || key == 'P') { saveme(); // call saveme which saves an image of the screen } } function saveme(){ //this will save the name as the intials, date, time and a millis counting number. // it will always be larger in value then the last one. filename=initials+day() + hour() + minute() +second(); if (second()!=lastscreenshot) { // don't take a screenshot if you just took one saveCanvas(filename, 'jpg'); } lastscreenshot=second(); // set this to the current second so no more than one per second } }